Level 1 — What Accessibility Really Means

If someone can’t use it, it doesn’t work.

🧠 Learn
  • Accessibility is usability across ability, situation, device, and environment.
  • It helps everyone: injury, stress, fatigue, bright sunlight, noisy rooms, aging.
  • It’s not “a special mode” — it’s baseline product quality.
  • Start early: retrofitting later is slower and more expensive.
🗺️ Mission
Quest: Spot the barrier
Pick one real product you use daily (app/site). List 3 barriers that could block someone (vision, mobility, hearing, cognition). For each, propose a simple fix.
Keep it practical: “What change would help the most users with the least effort?”
🚦 Gate Check — unlock the next step
Accessibility is best described as…
A
A checklist you do at the end before launch
B
Designing so people can use the product across abilities and situations
C
Only adding ARIA labels
D
A special mode for a small group
Pick the best option to unlock the next step.